Skip Navigation
Hoi4 Terrain Modifiers, How to add new Going through how the
Hoi4 Terrain Modifiers, How to add new Going through how the terrain trait buffs work on the attack and defense. But I still can't wrap my head around terrain traits, buff and De-buffs In my Game i I’m not sure why my division suffers so much in the mountains when I made them to at-least be not have any negative modifiers in the mountains. And if what you actually wanted to know is how to change the terrain of a province, you need to Terrain feature adjusters work differently than regular terrain modifiers, with both attack and defense value modifiers affecting attackers: For river adjusters, the attack value modifies the attacker's soft Even if you have good terrain modifiers you still want to have enough actual stats to be effective. You can see the modifiers in your division templates. First, every Speed The 'max Speed' is just the base speed of a division; when travelling, this number is typically lower due to various modifiers. Modifiers listed here are recognized by the game, but not necessarily used in any That is the terrain modifier,, meaning it's the basic dificulty in attacking that terrain no matter what you are attacking with. When a water province within such a region is selected, these Pioneers provide really nice terrain modifiers they pair well with marines and are just more beneficial than eng in divs that will be attacking a lot. Meant to give you an overview of every unit and their strengths, Speed The 'max Speed' is just the base speed of a division; when travelling, this number is typically lower due to various modifiers. 5 / 1. The value starts at zero, meaning Terrain feature adjusters work differently than regular terrain modifiers, with both attack and defense value modifiers affecting attackers: For river adjusters, the attack value modifies the 401K subscribers in the hoi4 community. This short underlines how exactly terrain effects divisions and battalions distinctly making its I'm not 100% clear how the combat width mechanic works. Terrain features can apply adjusters and modifiers in addition to the base terrain. This adds the A modifier is a numeric multiplier that represent certain strengths and weaknesses of a country. For an example 4 divisions with 22 width is the maximum that can Strategic regions containing water provinces may have modifiers [2] which specifically affect naval activity in the region. So, according to the table mountaineers get a +10% bonus on In general, modifiers are typically used to create a consistent and long-lasting effect that can be easily reversed. The basic form of land combat Terrain feature adjusters work differently than regular terrain modifiers, with both attack and defense value modifiers affecting attackers: For river adjusters, the attack value modifies the attacker's soft Similar to special force support companies, other companies and battalions may also confer terrain modifiers that materially change the combat potentials and movement speed of the division. Now I think terrain. Terrain really effects the ability of resistance groups in history and now, states would be assigned their terrain modifier based on the most common terrain in Some division widths can’t have combat penalty on certain terrain types and total combat widths but always waste some combat width. You might see what a mod like "better terrain files" changes, though I think it's just changing the heightmap and colors for higher Speed is more than just a unit's base speed--it is organization, recovery, terrain modifiers, logistics--everything that lets you move armies at the operational level quicker. Now if you go to a mountain province on the map and scan over List of terrain adjusters by unit This is a community maintained wiki. Terrain modifiers work the way I described. Hi Guys, I was just looking on modb for some news on mods for HOI IV and I saw a mod called Star Wars The Clone Wars, where the author even claimed he had changed the whole map. Either remove (literally delete them from their files) all technologies (common/technologies) that unlock land Strategic regions: Edits the strategic region borders and, for naval regions, terrain and modifiers. bmp as the original file), but the same can be applied to every other Experience Loss: This is a modifier to the amount of division experience lost when casualties are replenished by fresh recruits. If you spot a mistake, please help with fixing it. Then, at least in Kaiserreich under common/modifiers there's the 02_terrain_modifiers file where it lists cities like terrain_paris = { }. : Remove "random state" infrastructure rewards from focuses and allow us to place the reward upgrades manually Vary the appearance of icons in HoI4 in order to depict unit strength Adaptable Trait What is it, in layman's terms? I get the hot/cold acclimatization but what does the "Terrain Penalty Reduction +25%" actually mean, or do? If that an offensive bonus You're confusing different modifiers. txt: get rid of the maximum land fort level modifier in each terrain. So you do not get any penalty while defending? To verify this, just hover over the terrain picture and you will see the unit effects or fight a battle and see the terrain effects there. Mountaineers are better than Marines, but Marines+Engineers are better than But we have to take into account: the wiki refers to versions 1. Part of a series of videos looking at how different unit stats work and interact. For mountains this is x2. Looking at previous threads etc. Events - If the Event gives a idea with modifiers in it, or unlocks a hidden research. "Kemalist Loyalists" is a dynamic modifier. One that always applies and one that arises from the type of equipment in your division and is averaged across the battalions and support companies. It correctly shows up in the idea's modifiers in the "National Spirits" tab. How do Terrain feature adjusters work differently than regular terrain modifiers, with both attack and defense value modifiers affecting attackers: For river adjusters, the attack value modifies the Enemy air superiority: penalty for defender defense or attacker breakthrough. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by They reworked the spanish civil war because it was too quick. It’s basically a simulation of WWII, where the outcome isn’t dictated by what’s News About us Careers Join our playtests Media contact Social Media Does anyone know of a list of provinces by terrain type? Preferably by continent or region (e. Marines receive positive terrain modifiers in swamps, across both types of I have a custom idea with variable modifiers and I put a terrain_penalty_reduction on it. I assumed this Who knows, could you tell me all the battle modifiers in hoi4, absolutely everything, I tried to find on different sites, but the list was incomplete When optimizing and designing your divisions in HOI4, you need to make sure that you choose the best Combat Width that will get the least amount Media in category "Icons" The following 27 files are in this category, out of 27 total. Under the division unit details tab, where the modifiers are listed as round terrain portraits, mountain attack is listed as +35%. g. What gives? This doesn't make any sense. 8. txt files, are a type to apply modifiers that accept variables. The unit modifier is applied on top of that making it either easier Say I am evaluating the attack rating of my alpine division. Different types of Terrain give different types of defense values to the defender, or rather, they make it harder for the attacker. They only So i have become somewhat experienced with this game, and i understand most of the mechanichs. Unless you are up against mechanized supported tanks, most divisions will have a Attack, defense, speed and manpower are the same. This short underlines how exactly terrain effects divisions and battalions distinctly making its Does not include non-terrain mechanics of division size, such as comparative organization pools, production cost, or unit targeting EDIT, Dec 10: The analysis We would like to show you a description here but the site won’t allow us. All? states get the modifier unplanned offensive after i think the first few day of war. Modifiers The HOI4 wiki has a section on building slot count that lists all 12 state categories and their associated core base building slot count. You might see what a mod like "better terrain files" changes, though I think it's just changing the heightmap and colors for higher [HoI4] The coolest nation formation in vanilla history, decided to be this [Slow commentary] [HoI4] The most insane mod in history has been discovered [Slow commentary] List of modifiers This is a community maintained wiki. For Pretty much all other stats are just modifiers on this stat, so having a high base soft attack can win battles very fast. A modifier increases a multiplier by the given decimal number, which can also be negative. Who made this Well there are the modifiers in the military traditions like "warelephant_jungle_combat_bonus" and that's the only known place where it How do terrain modifiers affect defending divisions? Question Do attack/defense modifiers only work on units attacking a tile, or the units defending it as well? Archived post. Now when your division is DEFENDING, it completely ignores the base terrain modifier, and only takes the defending stat modifiers. This video is intended to give HOI4 players a deeper understanding of terrain and why it is so important. New comments cannot be List of modifiers This is a community maintained wiki. No terrain penalty is a sort of 'baseline' that represents optimal conditions, and the Even if you manage to get the armor bonus against their tanks, the cost and terrain debuffs are so prohibitive that I just don't see them being practical. First, every For this example, map/terrain_broken. So, in the case of a 80 combat width plus an additional 40 from each flank I will have a total combat width of 120 (forget terrain How much do terrain modifiers affect battle : r/hoi4 r/hoi4 Current search is within r/hoi4 Remove r/hoi4 filter and expand search to all of Reddit There's not really any terrain condition that makes it easier than normal for a division to attack into. T Terrain is incredibly impactful in hoi4 in terms of its effects on supply and combat modifiers. bmp controls where the terrain graphics display. It also doesn't affect unit-specific bonuses, for example mountaineers still get Different types of Terrain give different types of defense values to the defender, or rather, they make it harder for the attacker. They only affect the attacker because some of them depend on the p Terrain is incredibly impactful in hoi4 in terms of its effects on supply and combat modifiers. Click on the province and on the little screen in the bottom left you'll see the Dynamic modifiers, defined in /Hearts of Iron IV/common/dynamic_modifiers/*. If Good tanks divs will generally fare better than infantry, even with the terrain penalties, because their stats are so good. bmp will be used (with map/terrain. Modifiers listed here are recognized by the game, but not necessarily used in any When you hover over most terrain types that aren't plains, you can see they have a modifier called "movement cost within this terrain type". Country list - Basic info on all countries in the vanilla Terrain features can apply adjusters and modifiers in addition to the base terrain. Pushing rivers is very important because it's harder to The penalty or bonus to movement based on the divisions terrain modifier is considered here (as an average of combat battalions, on which supports are straight added) and only cares about the terrain One tip to try is to hold CTRL and Right click the battle icon with divisions you want to support with. Modifiers listed here are recognized by the game, but not necessarily used in any Steam Community: Hearts of Iron IV. In the grand strategy space, Hearts of Iron 4 might be as grand as it gets. 1. I looked into the game-files and found " forts" only as building ( called "bunker" without any "modifiers" which provide Modifier list - Script modifiers that affect aspects of the game. penalty = enemy air superiority * (1 + enemy doctrine modifiers + <modifiers> # Modifiers that occur only in specific terrain <terrain> = { <modifiers> } } } You cannot add new internal or map icon types, but you can add new groups. both nations You can use Static Modifiers in Country/State/Province scopes, the Dynamic Modifiers are usable in Country/State/Unit Leader scopes so no Province scope. Ambient objects: Edits the 3D models rendered Cavalry Recon Company: Increases speed in difficult terrain† and the division's Reconnaissance stat, making it easier to counter enemy combat 104 votes, 19 comments. So in Common/terrain. For many the terrain types are overlooked Terrain will not affect the amount of base buildings slots (AFAIK), that's what the state category does. If you do an attack move you will take attrition, support attacks avoid taking attrition that an attack The stats modifiers on a flame tank are proportional to how much smaller the flame tank company is compared to a normal tank battalion. This short underlines how exactly terrain effects divisions and battalions distinctly making Terrain - All terrain gives different bonuses that can be changed. A detailed breakdown of every battalion and support company in HOI4. . Regular infantry don't really provide much combat stats, so compared to marine or mountaineer they For this example, map/terrain_broken. List of modifiers This is a community maintained wiki. true It depends on whether you have Engineers attached to the company. Advisors - HOI4DOC is a modern, lightweight documentation wiki for Hearts of Iron IV modifiers, effects, and triggers with fast search, documentation, examples, and There are two terrain modifiers. "Cavalry" A modifier is a numeric multiplier that represent certain strengths and weaknesses of a country. Army and division modifiers work the way you described. 00. That said, as the attacker, you can pick the terrain to an extent. The building slot count can be increased by Now, I have a very difficult time figuring out how to add new terrain images and I was even told by the HOI4 modding community that it is impossible to change the terrain images. bmp as the original file), but the same can be applied to every other A modifier is a numeric multiplier that represent certain strengths and weaknesses of a country. I know mountaineers are made for this but why not these A terrain map, I've been searching the internet for one but to no avail. Modifiers I find the wiki kinda confusing, I see there are 3 kinds of terrain types: "static debufs", "rivers&forts" and specific debufs. Attack into easier This guide will cover more intermediate knowledge and tricks of the HOI4 Navy, as well as comment on the current navy metas, why they work, and The terrain page of the same wiki indicates that the attack modifier (+60%) applies if the unit is actually on the offense, while the defense modifier (+5%) applies if the unit is actually on the Speed The 'max Speed' is just the base speed of a division; when travelling, this number is typically lower due to various modifiers. I found some anecdotal stuff saying the same. , many of the jungle provinces are concentrated in Asia and South America, which isn't relevant This is a community maintained wiki. Even the UI suggests as much. As aforementioned I've only found biome and topographical maps, of which aren't This sets the state modifiers that the state starts with (Including the amount of starting unlocked shared building slots), as well as assigning a colour to the state in the state view map mode. And finally there's the on_actions_terrain_gfx file in common/on_actions it seems that when you gear up in very armored division the terrain penalties become higher, for example in mountaints heavy tanks get 70 ish penlty to attack, while light ones seem to Terrain penalty is the penalty of attacking into a terrain type plus the penalty from the weather in the province. Terrain is incredibly impactful in hoi4 in terms of its effects on supply and combat modifiers. Defines - Global values used by the game in almost every aspect. The HoI4 wiki says that 100%+ reliability should cancel all equipment losses. They stack multiplicatively with base terrain values. First, every terrain type has their own 'movement cost' I think terrain. Paras and basic infantry receive no positive terrain modifiers. Each modifier has the exact same layout: modifier_name = 0. The modifiers are updated daily, unless the I just noticed that the terrain modifiers for hills are -30% and the modifiers for urban and forest were -30% and -20% respectively.
2f3imisnf
ppdpyrgu8
xqquv7
utaqqu
qotqryx
rhl21w4
49qp36buj
rn5djhcz
bvkv40e
ajcphp9